In the previous chapter, you got your feet wet with Pixi.js by creating a basic Pixi.js application and displaying an image on the canvas. In this chapter, we’ll delve deeper into Pixi.js and explore one of its fundamental components: the renderer.

The Pixi.js Renderer

The renderer in Pixi.js is responsible for rendering all the visuals in your game or application. It’s what makes everything you create with Pixi.js visible on the screen. Pixi.js offers two main rendering options: CanvasRenderer and WebGLRenderer.

CanvasRenderer

The CanvasRenderer is the default renderer when WebGL is not available in the browser or when WebGL rendering is explicitly disabled. It uses the HTML5 <canvas> element to draw graphics and animations.

// Creating a Pixi.js application with CanvasRenderer
const app = new PIXI.Application({
    width: 800,
    height: 600,
    view: document.getElementById('canvas'), // Specify a canvas element
    forceCanvas: true, // Force the use of the CanvasRenderer
});

Pros of CanvasRenderer:

  • Wide Browser Support: Works on virtually all browsers.
  • Simplicity: Easier to set up and use for basic applications.
  • Compatibility: Useful for older devices that don’t support WebGL.

Cons of CanvasRenderer:

  • Limited Performance: Slower rendering for complex scenes due to software-based rendering.
  • Fewer Features: Some advanced graphics and effects are unavailable or less efficient compared to WebGL.

WebGLRenderer

The WebGLRenderer is the recommended renderer for Pixi.js. It leverages the power of WebGL, a JavaScript API for hardware-accelerated 2D and 3D graphics, to provide high-performance rendering.

const app = new PIXI.Application({
    width: 800,
    height: 600,
});

Pros of WebGLRenderer:

  • High Performance: Utilizes hardware acceleration for fast rendering, even with complex scenes.
  • Advanced Features: Supports a wide range of visual effects and shaders.
  • Better Scaling: Handles smooth scaling and rotation of graphics.

Cons of WebGLRenderer:

  • Limited Browser Support: Requires WebGL-capable browsers.
  • Complexity: Setting up may require additional configuration and understanding of shaders.

Automatic Renderer Selection

By default, Pixi.js automatically selects the best renderer based on the browser’s capabilities. It will choose WebGLRenderer if WebGL is available; otherwise, it falls back to CanvasRenderer. This makes Pixi.js versatile and allows your applications to run on a wide range of devices.

Working with the Pixi.js Renderer

Once you’ve created a Pixi.js application with a specific renderer, you can work with it to configure various rendering options and settings.

Background Color

You can set the background color of your Pixi.js application by specifying the backgroundColor property when creating the application. This property takes a hexadecimal color value.

const app = new PIXI.Application({
    width: 800,
    height: 600,
    backgroundColor: 0x1099bb, // Example color
});

Resolution and Scaling

Pixi.js allows you to define the resolution and scaling options for your application. The resolution property controls the pixel density of the renderer, and the resizeTo property can be used to automatically resize the renderer when the browser window changes size.

const app = new PIXI.Application({
    width: 800,
    height: 600,
    resolution: window.devicePixelRatio || 1, // Adjust for high-resolution displays
    resizeTo: window, // Resize the renderer when the window size changes
});

Renderer Plugins

Pixi.js offers various plugins that extend the functionality of the renderer. These plugins can add features like particle systems, post-processing effects, and more. You can include them in your project as needed.

// Example: Adding the Pixi.js sprite plugin
app.renderer.plugins.sprite.init();

In this example, we’re initializing the sprite plugin, which enhances sprite rendering capabilities.

Custom Renderers

Advanced users can even create custom renderers by extending Pixi.js’s renderer classes. This allows for highly specialized rendering pipelines tailored to specific use cases.

Choosing the Right Renderer

Deciding between the CanvasRenderer and WebGLRenderer depends on your project’s requirements and target audience. For simple 2D games or applications with broad compatibility needs, the CanvasRenderer is a reasonable choice. However, if you aim for high performance and advanced visual effects, the WebGLRenderer is the way to go.

In most cases, relying on Pixi.js’s automatic renderer selection is sufficient. Still, understanding the underlying rendering options and their implications can be beneficial for optimizing performance and creating visually stunning games and applications.

In the next chapter, we’ll dive deeper into creating and manipulating graphics in Pixi.js, including shapes, images, and textures.

Next Chapter: Chapter 3: Displaying Graphics with Pixi.js

Back to Chapter 1: Getting Started with Pixi.js